Game Development

Brief Overview

A multiscreen training and simulation game that deploys aerial drones into scouting missions and uses real-time threat detection. The first player will role-play as the drone operator and deploy aerial drones to places on the radar that shows unidentified ships, with the goal of identifying them. The second player will role-play as the commander of the US Navy Destroyer and review information from the drone operator through real time updates via the radar. The game will simulate realistic graphics in both the environment and the objects in the game.

The Story

“A US Navy Destroyer is on a mission through international waters and must navigate through hostile areas. Therefore, it is up to the US Drone Operator to send drones out on scouting missions to identify all unknown ships shown on the ship’s radar. Identifying enemy ships will allow the destroyer to safely navigate its way through hostile waters.”

The Mission

A.S.I.D.E. (Aerial Seek Identify Enemy)

Players must command and manage aerial drones to determine threats that seek to destroy the US naval destroyer.

Game Overview

Navy Vessel Defense Simulation is a real-time strategy simulation and training game for PC.  With a changing pace, the game will require player’s to be attentive and focus as they play through the mission. The target audiences are Navy commanders and drone operators for training purposes. Players will direct the aerial drones flight paths to identify unknown ships picked up by the US destroyer’s radar before they can get close to the destroyer. The goal of the game is to identify the unknown ships with the aerial drones to determine whether the unidentified vessel is an enemy or ally, while the destroyer sails from a point A and to a point B. The game will work to utilize the best features from the simulations of S.C.O.U.T. and FIST2FAC. This game is strictly for simulation and training purposes.

Core Game

The essence of the game is about deploying aerial drones to identify potential threats to allied destroyers. Within this, the primary activity is directing the drones to unidentified targets to ascertain whether unidentified target are friend or foe. The main game mechanic is directing the drones flight patterns through waypoint creation, which creates automated flight paths for the drones.

Game Pillars

Pillar #1: Gameplay requires player to be attentive to deploy drones and recognize threats before they reach the destroyer.

Pillar #2: Game reflects realisms in drone command simulations as well as real life scenario realisms shown in FIST2FAC.

Pillar #3: Game mechanics combine training components from SCOUT and FIST2FAC

Key Features

  1. Top-Down command system for commanding the flight paths of the aerial drones.
  2. Multiple view points from the drone commander, commander of the destroyer, and the aerial drone.
  3. Linked information sharing between the screens of the drone commander and the destroyer commander.
  4. An enemy distinction system that challenges the player to identify allies and enemies.



Design Philosophy

  This game will work to incorporate the command elements of SCOUT and the realism of FIST2FAC. It will challenge the player to keep awareness during the changing pace of action during gameplay. The game will have the players test their control over the drones and will pressure them into making critical decisions on what is the most immediate threat to the destroyer.

Visual Overview

There are three different perspectives incorporated in this game.

The first perspective is the commander’s view, which is from the inside of the destroyer. The commander’s view will have a radar that is being updated with the drone operator’s data and a view of the front of the ship.  

The second perspective is the drone operator’s. This includes the radar with the potential threats and access to a live feed of the camera on the drones.

The third and final perspective is from the aerial camera on one of the three drones which will show a live feed of the area its currently flying over.


Game Environment

The game will take place in an undisclosed ocean environment.

Player Control

Player 1 will assume the role of the commander of the destroyer with no control over movements in this current simulation game.

Player 2 will assume the role of the drone operator and control 3 aerial  drones.

Number of Characters the Player Controls

Player 1 will not be controlling anything. They are simply watching the live updated radar from the drone operator's command console.

Player 2 Will be the drone operator who is controlling 3 aerial drones with a PC mouse. The drones movements are determined by clicking on the radar where he/she wants the drone to go. This will create a waypoint path system which the drones will automatically follow, and continue to follow until the drone operator adjusts its path with a secondary control, which will allow for overrides of the previous waypoints and to make course adjustments as needed.

Main Focus

The main focus of the game is for the drone operator to help assist the commander of the destroyer by identifying unknown ships picked up by the radar. The drone operator will navigate the drones over unknown ships before they are able to get inside the destroyer’s circle of engagement, and identify them. Points are awarded for identifying each unknown ship. Failure to identify unknown vessels before they reach the circle of engagement will result in a loss of points.

What is Different About this Game

This game will be an amalgamation of successful training and analysis components from two different simulations, SCOUT and FIST2FAC.

This game will be serve as a prototype for future development of this type of game for more naval training.


The simulation will be based on a single level that incorporates elements from both SCOUT and FIST2FAC simulation games. The game progression will have waves of unidentified ships spawn near the destroyer, which is heading from point A to point B. The drone operator player is responsible for identifying the ships before they get too close to the destroyer.


Hours of Gameplay

This first version of the game will have a run time of approximately 5 to 10 minutes.

Victory Conditions or End Game

The simulation will be graded on a point scale. The player must identify enemy vessels via the aerial drones before they reach the general vicinity of the destroyer. Identifying enemy ships before they get to the destroyer will award the player points while unidentified enemy ships that get too close to the destroyer will detract points from the player’s current score. The score the player receives at the end will then be compared to a predetermined average to see how well the player completed the mission.

Game Flow


Multiplayer Overview

The simulation game will have 2 players in the game; a drone operator who controls the drones via waypoints and a commander who reads the live updated map on a separate screen. There will be no saving or loading of a game; each game will start at the beginning of the game and continue until the end.


The game will have multiple cameras throughout the game and depending on who you play as will depend on what cameras you look through.

Camera Detail #1 -Commander on the destroyers bridge where you will be able to look outside and see the radar from the ship.

Camera Detail #2 -Drone Administrator that is working through a console where you will see the radar from the ship, but also the statistics of the drones themselves and have the ability to switch between camera views 3-5.

Camera Detail #3-#5 camera perspective from the 3 drones that the drone administrator will pilot. It will show a 3D real time view.

User Interface

The game will include an in-game menu which includes a restart, options and quit selections. Also there will be an in-game menu that players will be able to access to restart or exit the scenario.

The UI during the gameplay is going to be based on the current position the player is operating. If you are the destroyer commander you will be seeing the radar which will determine where the unidentified units along with being able to look outside the ship.

The UI interface with the drone administrator is going to have a radar which the captain will be seeing, but you will be able to click one of the three drones and chose where they will go on the radar and in another section, there will be displays of the drones longitude, latitude, altitude, speed, and fuel.

The Game World

The game world is going to be taking place in a body of water in an ocean with no obstacles or landmass.

Game Characters

In the simulation game, there are 2 player characters and 3 types of AI controlled characters.

The 2 player characters are the drone operator and the destroyer commander.

The drone operator controls the drones via a waypoint navigation system.

The destroyer commander receives live updates of the drones and ships activities via the radar on his screen.

The 3 AI controlled characters are the allied ships, enemy ships, and the unidentified ships.

The allied ships are cargo ships and are already identified on the radar as friendly.

Unidentified ships are the main mission of the game, with the drones going out to identify them for the destroyer. These ships, once identified, can be either allied ships or enemy ships.

The enemy ships will start out as unidentified and will be marked as enemy once the drone identifies them.


The game is going to be rendered using the Unity Engine which will be done with a 2D rendering for the radar and a 3D rendering for the models. The programming for the game will be completed with a combination of Java Script and C#.

The models for the game will be created in 3ds Max and the textures done in Adobe Photoshop.